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I think the drop rate of uniques isn't as good as it was before. Priestesses have a lot more hp so they are harder to kill and they use tremor to knock your hp down. Amazons now use arrowside upon death which you need to keep dodging. Tran Athualua: This place is changed greatly on destruction, hatred and terror ( for challenges ) remain same.
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Infernal machine: I think the elites are more powerful, and the tower also casts Deathstrike. Gift box from Grizwold with class specific itemsīutcher: He's the same, except now he heals himself sometimes. However this is what I observed myself, regarding early game and Destruction ubers. Also, you might have to switch your build depending on what you are doing, usually just for one or two specific quests.You can dig through the changelogs in the documentation if you want to know the precise changes from version to version. Sometimes it can also be kinda hard to find out exactly what went wrong. I recommend playing whatever you feel at first, and then maybe later once you hit a wall go change your build. There are lots of good guides on the site for each class though. Some of the negatives is that it can be a bit overwhelming with the sheer amount of effects going on screen (you eventually get where you can tell what's going on) While you can reroll your character, sometimes you'll find you hit a wall with certain builds and realize you'll have to go with something else especially on higher difficulties, but that's pretty typical for these sort of games. There are a lot of changes between the two, but the base game is the same. If you like it, I'd also recommend playing an older version of it called Median XL Ultimative, which is the one I have played the most. There are lots of quality of life improvements, such as a giant as stash (if you play single player you can get PlugY and have a near infinite stash and a shared inventory between all your characters) and also the ability to Reveal Map if you talk to the gambler merchant in each act.īest of all, they have dedicated style servers.
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There are also things called Mystic Orbs which allow you to customize a piece of a gear cumulatively, but increased required level +2 (or they may have changed it to 4, but with increased affects, I do know they were a lot easier to acquire in Ultimative, and would generally recommend Ultimative to people just looking for Single Player) These can add all sort of affects such as +resist, weapon only ones with life gain on hit, or weapon damage, things that increase the damage, life, or resists of your minions. It's really good because you can gear your character appropriately while leveling, without taking the fun of farming and making it a huge grind. Once you enter Hell Difficulty Sacred items start dropping, and the only way to find Sacred Uniques is random drops, and they are generally the best items in the game.
#Diablo 2 median xl ultimative xvc iron spiral upgrade#
They are also used to upgrade your uniqu (Base Uniques have 5 different tiers that scale with level more or less) And while you might think that takes the fun out of uniques. You gather them from breaking down Unique items you find (generally from Act Bosses) you need five uniques to make a crystal, but then you get to basically choose what you Unique you want to benefit your character. One of the main things of note is the addition of an item called Arcane Crystal, they are used for various recipes, but one of the main uses is crafting the unique version of a base item. The crafting system is SUPER indepth and adds a lot of variety, yet stability, to gearing your character. Included are various "challenges" you have to complete, some are level restricted (meaning you can't complete them past a certain level, so make sure you read the quest guide on the Median XL site, so you don't fuck up your character - though you trade the items from them between characters, generally) A lot of them are very difficult, I for one haven't completed them all Like you have Acts 1-5 as normal, but there are tons of "Zones" that basically serve as Quest instances or farming zones, where you get a particular item (usually having to be done on Nightmare or Hell difficulty to get it). There is a lot more content, while keeping the general bones of the game. Also each class gets a unique skill acquired by doing certain quests, and one at I think level 90 where you can choose 1 of 3 different skills. It completely revamps every class, adding totally new skill sets. There's way more stuff to do, and is a really interesting experience. It's like they took everything cool about Diablo II and ramped it up to 11.
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